Kids can have fun and learn skills of strategy and team building while playing Minecraft. The Minecraft Club allows the students to work on a secure server with only students attending the camp. The kids are monitored. No subscriptions needed! We provide logins required. The kids are using an .EDU version of Minecraft that has awesome MODS and many extra features. If your child wants an introduction to Minecraft or you are looking for a safe, supervised way for to them to enjoy the BEST game-this class is it! Offered by Computerwisekids
This keyboarding class is a designed to help students develop speed and accuracy by learning the touch operation of alphanumeric/keyboard characters. Emphasis is placed on the following: mastery of the keyboard with desirable keyboarding techniques; development of speed and accuracy; and proper care of the equipment. This course builds upon the skills gained in introductory typing classes by providing an overview of command keys used in different computer software programs, such as Microsoft Word.
Grade K and above
Minecraft - Medieval Madness Grades 1 - 6
Students will explore a Medieval village, built in Minecraft world and relive the medieval times. Survival and prosperity depend on their skill with a sword, their skills at building, and their ability to rule. Minecraft players will write Lua code to build and survive. The Lua code utilizes abstract features of coding, such as loops, sequential execution, and variables to construct actual Minecraft buildings. This allows Minecraft players to watch the execution of abstract coding algorithms in a vis..
Begin to Code (Grades 1-3)
The puzzles and creative activities are designed to teach students computational thinking and the basics of computer programming. Students solve each puzzle by programming visual code blocks to achieve a goal. The students will learn programming concepts like: repetition, conditional logic, handling keyboard Input. They will learn Computational Thinking: problem decomposition, pattern recognition, abstraction, algorithmic thinking and automation.